FIRST PROTOTYPE
Sonifications are built on two different layers. At the first level, which stays at the background of the sonification, a different sound was chosen to represent each network’s component: tanks, pumps, valves and junctions. The second layer is built upon punctual sounds, one for each variable associated with the component, i.e., water level for tanks, pressure and flow for valves and pumps, and so on. The order in which sounds are played follows the geographic position of the components, reading the network’s map from left to right. A pre-determined level of anomaly (low/medium/high) is associated to a distortion rate in each variable’s sound. This Prototype includes two options designed using different sound content over the same mapping strategy.
OPTION [1]
Sonification
Sound-key
Background sound for network components:
TANK
PUMP
VALVE
JUNCTION
Individual sounds for components' variable, with different levels of anomaly:
TANK STATUS:
no anomaly
[low] anomaly level
[medium] anomaly level
[high] anomaly level
PUMP STATUS:
no anomaly
[low] anomaly level
[medium] anomaly level
[high] anomaly level
VALVE STATUS:
no anomaly
[low] anomaly level
[medium] anomaly level
[high] anomaly level
JUNCTION STATUS:
no anomaly
[low] anomaly level
[medium] anomaly level
[high] anomaly level
OPTION [2]
Sonification
Sound-key
Background sound for network components:
TANK
PUMP
VALVE
Individual sounds components' variable:
Water level
State
Flow
Different level of noise for anomaly:
[low] anomaly level
[medium] anomaly level
[high] anomaly level